Animal Crossing: Cattail Chronicles – Entry #1

acccfinalThe North American version of Animal Crossing: New Leaf for the Nintendo 3DS was released today, June 9th. Being an eager beaver, I downloaded a copy via the eShop at midnight. The last Animal Crossing game I played was the GameCube version, and the experience so far has been both comfortingly familiar and refreshingly new.

AnimalCrossingNewLeafNABoxartComing up with a town name sounds easy enough, but it’s something that many of us have to mull over. Before I bought the game, I wanted to go with a plant theme and looked up names of various plants. Eventually, I decided on “Cattail.” Not only is it a plant, but it’s a plant that references an animal. Pretty clever, eh?

cattailsDespite the fact that I just moved into my virtual town, I’ve been making a lot of progress. I’ve been picking fruit (my native fruit is the pear, which is the same type I got in the GameCube version), catching insects, digging up fossils, making donations to the museum, selling items, buying items, talking to neighbors, composing a town theme song, and…well, I’ll just stop there for now.

Actually, I would like to take this opportunity to mention that I made my first down payment toward my dream house. Tom Nook gave me a tent to sleep in for the first day, though I won’t have an actual house until tomorrow morning.

When asked what color roof I wanted, I requested green, the color of, y’know, leaves. Regardless of my excitement to see my house and its lovely chlorophyll-pigmented roof, I do occasionally worry about a Frisbee or tennis ball getting stuck up there. Maybe I won’t run into this problem too often if there aren’t many canine citizens. I didn’t call my town “Dogwood,” after all.

The main draw of New Leaf is that you get to be the mayor. Tortimer, the series’ previous mayor, is now semi-retired, so we, the Animal Crossers, get to take on the mayoral duties of the town. To commemorate the event, I got my own memorial tree near the train station. As we all know, that means that this gig is legit.

memorialtreeOf course, being a mayor has its challenges. Currently, my mission is to get a 100% approval rating. To do this, I have to improve the town and make my citizens happy. I can’t say for sure how long this process will take, but my secretary, Isabelle, a fluffy, absent-minded dog, assured me that I should be able to reach this goal soon.

IsabelleAnimal Crossing is a compelling simulation game, and it’s the type of series that is best played in short bursts every day. The game’s world is much like ours: citizens move in or out, plants grow, seasons and the time of day cycle (the insects and fish that you can catch depend on these factors), and there are even region-specific holidays. Oh, and interior decorators and fashion designers beware: you will be spending a lot of time customizing your digital abode and crafting clothing patterns.

Thanks to the game’s online features, players from other countries can even share special items that are only available in their region. I, for one plan on visiting foreign towns and trading some North American items for other regions’ items. Anyone up for a trade?

BalloonSo…just what is it about Animal Crossing that makes the mundane seem exciting? As a game designer and longtime gamer, I hope to come up with some new answers as I continue to play this upgraded entry in the series. What I currently know is that it’s a living, breathing world that can — and should — be played for a year or more to experience as many wonders as possible.

I’m already questioning when I’ll be able to buy a fishing pole so that I can start catching fish and adding more to Cattail’s museum and gifting them to other people and displaying the creatures in an aquarium in my house and…

fishingStay tuned, Animal Crossers!

Note: All images are from Wikipedia, AnimalCrossing.wikia, and Nintendo.com and are considered fair use.

New Year, New Game+

This is the first day of the first year of my entire life that I have not been a student. Last month, I graduated from The University of Baltimore. I now have an associate degree in Computer Gaming & Simulation and a bachelor’s degree in Simulation & Digital Entertainment. Of course, graduating isn’t the end, but it could be compared to starting a New Game+. I’m starting a new “file” in my life (perhaps it’s not a coincidence that “file” and “life” are anagrams of each other), but I have all of my previous “equipment” (knowledge, skills, etc.).

At the moment, I’m still working with Red Aphid. Since I’m not a student anymore, I get to spend much more of my time making a full-fledged game that will actually be distributed at some point. While I certainly learned a lot in my game development classes, dedicating more of my time to one major project will have a much larger impact on me.

Ever since this site’s conception, I have been trying to build an impressive portfolio. I describe my site as a “portfolio,” because I feel like “blog” doesn’t properly convey what I want it to be. This is more than a digital journal to me; it’s a place that I display my writing, art, and game design projects. I think it’s great that more people are writing and sharing their words online, but I take my craft much more seriously than the average person. I have to, because I’m a writer, artist, and game designer.

Admittedly, I’ve been neglecting to update my portfolio more than once every couple of months or so. However, expect to see some changes soon. I already designed and created a custom banner that adds a more mature vibe to the site, but there’s still much more I need to do. It won’t be a complete overhaul, but I hope I can provide more thoughtful articles for you all to read.

Thank you for the support, and have a happy New Year!

343 Industries Says “No” to Sexism and Other Discriminatory Behavior in Halo 4 on Xbox LIVE

Update: Microsoft will not be doling out lifetime bans after all. However, the topic is still open to discussion.

As a woman who plays and makes games (and, of course, communicates with others on the Internet), I know what it’s like to be bombarded by sexist behavior online. For those who are unfamiliar with the issue of the harassment of girls and women online, just take a look at some of the documented behavior of some particularly sick individuals. To be frank, I can barely recall the last time I played on Xbox LIVE or wore a headset when anonymous players were involved. What I do remember is that it almost always made me anxious. In fact, seeing or hearing any sort of racist, homophobic, or other discriminatory behavior disgusts me and tarnishes my online experience.

343 Industries, the developer of Halo 4, has decided to step up and publicly speak out about the issue. In an interview with GameSpot, studio head Bonnie Ross and Halo 4 executive producer Kiki Wolfkill expressed their concern about discrimination and nasty behavior on Xbox LIVE. Ross and Wolfkill believe that developers “have a responsibility to stamp out sexist behavior by putting more thought into how their games will be perceived.” Originally, it was thought that 343 Industries and Microsoft would make harassers subject to a lifetime ban from the online community, but this has since been refuted.

Despite this revelation, the issue is, of course, still one worth mulling over. Although I am a staunch supporter of free speech, I think that online harassment is despicable. It’s cowardly and downright pathetic. Worst of all, it ruins the experience of others. Even if it’s “only the Internet,” as some people argue, it serves as a bigoted message that certain people “don’t belong” in the community. It’s a form of hazing, and it’s completely unnecessary.

We have standards in society, and many gaming communities are essentially digital societies. If some delinquents in the real world were ruining other people’s experiences in a movie theater, in a restaurant, or in most other public spaces, they would be kicked out by the staff or security. Of course, rowdy concertgoers also shove each other around in mosh pits, so there are still places where such behavior is considered appropriate. Using this analogy, I believe that developers have the right to decide to mold their community into anything from the equivalent of an upscale restaurant to a mosh pit, or even somewhere in-between.

Personally, if I were to assist with the upkeep for an online community, I would have something akin to a three-strikes rule; I would discourage and disallow harassment (but not necessarily friendly trash-talk) and give the offending players one more chance to sort their behavior out. I would also give the players a temporary tag that would label them as a breaker of the code of conduct (this would be removed after a certain period of decent behavior). Perhaps there could even be a “wall of shame,” and offenders could be given the opportunity to issue a public apology to the rest of the community. If the behavior still persists after being given two chances, I would permanently remove them from the community.

To me, this seems like a fair way to give players a chance to redeem themselves before getting kicked out for good. Unfortunately, it would be difficult to implement a system in a community as large as Halo‘s. Maybe developers should start considering giving people the tools to prove when players are harassing others (such as allowing others to record people’s speech during a match). After all, if it’s a public community, people should be prepared to deal with the consequences of their harmful behavior.

Sources: Fat, Ugly or Slutty, GameSpot, and Destructoid.

八月: August!

Like all months, August has its own set of unique traits. One of the most interesting facts about it is that it’s the only month that doesn’t have any major holidays (in the United States, anyway). That means I don’t have to share my birth month with any other holidays! I’ve always loved having an August birthday.

I have a bit of new news regarding game development and my life (which are often one and the same, really). Aside from being a game designer and writer for Red Aphid, I’m going to be a game evaluator again. For those of you who don’t know what I mean by “game evaluator,” I will be reviewing middle and high school students’ games and mentoring the students on how to improve their games. So essentially, I’ll be having two jobs.

On top of having two game-related jobs, I’m also having my final semester at The University of Baltimore. This December, I’ll have my bachelor’s degree in Simulation & Digital Entertainment. That’s exciting and something I’m looking forward to, but I’m waiting to see if the Japanese 3 and Japanese 4 classes will still be in session. I was supposed to take Japanese 3 this summer, but it was cancelled due to low enrollment.

I hope all goes well this semester. I’m not sure how many articles I’ll be able to post, but I’ve been making some small changes and updates to other sections of the site. I have some ideas, so I’ll try to see what else I can manage to post this month.

Thanks,

Arielle

Fireworks (and an Update) for July!

It’s time for another notice on what’s going on in my life right now!

As most of you probably know, E3 was last month. Please feel free to check out my mini-coverage and impressions of Microsoft, Sony, and Nintendo’s conferences.

In my last notice, I had to make the correction that my Japanese 3 class got cancelled. This means that I’ll be taking (er, attempting to take) Japanese 3 and 4 in my upcoming final semester. That means I’ll be taking Japanese 3 in the first half of my semester and Japanese 4 in the second half, along with three full-semester courses. I really hope that neither of these classes get cancelled, but if they do, I’ll have to replace them with other courses.

The other courses I’ll be taking are Social Media & Games, Games, Simulations & Society, and Ethical Issues in Business and Society. As you can tell, there will be lots of social and societal themes in all of these classes. Coincidence? I think not! Either way, I might find some interesting topics to discuss.

In addition to my classes, I will, once again, be working with Red Aphid. This is the second time they’ve rehired me and the third time I’ve worked with them. This time, I’ll be using both my story/dialogue/character writing and gameplay design skills. I’m not allowed to reveal much else about it at this point in time, but please feel free to check out what is currently on display in my Red Aphid Employment section.

With all of these classes and a part-time job, how much time will this leave me to write this fall? Well, I’m not sure yet. It’s probably the accelerated Japanese classes and the job that will take up my time. Regardless, I’d like to maintain my portfolio. I want to finish designing a new banner for my site. I’m making a vector-based image, as opposed to using a photo of Zelda cosplayers from Otakon. I want something that will do a better job of representing my site. Additionally, I want to add more of my personal artwork. I haven’t been sketching much, so I should get back into it.

As for articles, I’m thinking of doing a review on a classic game that I never got the chance to play when it was first released. I think it will be interesting to write about, because I find that many classic games hold up well, even years after their initial release. Which game is it? Well, that’s a surprise!

I’m still playing through Donkey Kong Country Returns in co-op, but I’m almost done! I want to review that at some point, too. It’s somewhere between classic and modern, which makes for an interesting mix.

Happy 4th of July!

-Arielle

E3 2012: Nintendo Conference Mini-Coverage

Last major update: 6/6/2012 at 8:06 PM EST (5:06 PM PDT).

As a longtime Nintendo fan and as someone who is curious about the Wii U, Nintendo’s conference was the one I was looking forward to the most. The general sentiment of some other people seems to be that Nintendo didn’t focus enough on the core gamers. While I agree that too much time was dedicated to the “family” titles, I would say that there were at least a few games that caught my attention.

There were some games that were barely shown or not shown at all that would have been really excellent to hear more about (the zany Project P-100 comes to mind). I hope to learn more about some new Wii U games soon.

After a fun little virtual Pikmin party in the audience, Nintendo showed off the first info of Pikmin 3, a Wii U title. If you thought the first two games looked gorgeous, you’ll find that this one contains an ethereal beauty. There were also some new additions to the gameplay, such as Rock Pikmin (they can break hard objects), the ability to aim at specific targets (for example, an enemy’s eye or its shell), having the Pikmin find materials to build bridges, new modes, and controlling up to four leaders on the map. None of these leaders were Olimar, so it looks like the story will see some changes, too. Another nice new feature is how the game will show you a replay of your playthrough. So if you’re a hardcore tactician, you’re going to get a kick out of analyzing your playthrough.

The GamePad (the official name for the Wii U tablet controller) displays the map and can be used to quickly scroll around the map to scope and to check the status of each leader, which is useful when plotting strategies and scouting out danger. The Wii MotionPlus controller works as an alternative control method, though using the GamePad seems more advantageous for certain strategies.

As for what was kept, the game is, of course, still a strategy game (or, according to Nintendo, a “real time action management” game). Also, the game will have a time limit, complete with a clock that counts down, just like in the first game of the series. I enjoyed the first two Pikmin games, and I have no doubt that this one will be a fantastic addition to the series and the Wii U’s library.

New Super Mario Bros. U was the next title shown. There were some very interesting new power-ups, such as the Flying Squirrel suit. Perhaps what captured people’s interests the most were the differently-colored baby Yoshis, each with their own abilities. Pink Yoshis could inflate to carry their holder. Blue Yoshies could blow bubbles that trap enemies and turn them into coins. Also, GamePad users can help other players by placing blocks that can be stood on. Apparently, this can help with speed-runs.

Batman: Arkham City: Armored Edition was up next. The game has some new features that the original Batman: Arkham City didn’t have, such as the B.A.T. mode., in which Batman’s new armored suit fills up with energy and gives the superhero even more strength to use against his foes. Also, the GamePad screen can be used to scan surroundings, choose gadgets from Batman’s entire arsenal, guide the Batarang, and to set off explosives that have been planted.

Scribblenauts: Unlimited was revealed to be the next entry in the Scribblenauts series. This time around, players have a continuous, open-ended world to explore and create in. In the video, a player first made a dog with wheels and then added some other parts to make “Auto Mutt” even more car-like. Another player added a funky green mohawk to it and called it “Bad to the Bone.” This is a game that artists can get creative with. We will also learn about the origin of Maxwell’s sketchbook, which will likely be discussed on both the Wii U and 3DS versions of the game.

Unsurprisingly, Nintendo revealed yet another sequel to the Wii Fit series, Wii Fit U. Like the previous installments, it uses the Wii Balance Board to sense movement and balance. The player can choose settings on the GamePad, though the controller is also used for certain mini-games. The game keeps track of the amount of calories you’ve burned, which can also be transferred from the included pedometer. Additionally, it can be played on the Wii U GamePad, sans TV, with the GamePad’s screen acting as a surrogate TV.

The next game was Sing (which is apparently a working title). It’s essentially a karaoke game. The GamePad’s screen displays the lyrics and its microphone can detect your clapping. The person who was singing was using a separate microphone, though I’m pretty sure the GamePad would be able to be used as one.

It looks Nintendo got inspired by Au on the periodic table of elements, because New Super Mario Bros. 2‘s focus is on the series’ iconic gold coins. A lot of the actions Mario performs generate more and more of those coins, and both the enemies and Mario were shown to turn to gold in some parts (is anyone else reminded of Metal Mario?). The audience cheered when Raccoon Mario showed up, so that’s another thing to look forward to. Perhaps there will be a Golden Raccoon Mario this time around…

As someone who loves Paper Mario, I was thrilled to hear more about Paper Mario: Sticker Star. While the series used badges in the past, this iteration will use stickers, which can be peeled off of the environment. The information was still a bit vague, but it seems like these stickers will grant Mario important abilities. While I enjoyed Super Paper Mario, I’m glad that the series will be returning to its traditional, semi-turn-based RPG form.

After about 11 years of waiting for a sequel to the GameCube launch title, Luigi’s Mansion, Luigi’s Mansion: Dark Moon was announced. Before, it was known merely as Luigi’s Mansion 2. The subtitle seems to suggest that the Moon will play a key role in the story. Unlike the original title, this one has multiple mansions to explore, each with mission-based challenges to conquer. The video showed different themes for the mansions, such as a wooden cabin that had a possessed bearskin rug. There will also be even more of a focus on ghost hunting and capturing. For fans of the original, I’m more than willing to bet that this one will be a massive improvement on an already fun series.

If there’s one equation I’m sure of, it’s Grand Theft Auto + LEGOs = LEGO City: Undercover, which will have both Wii U and 3DS versions. The GamePad can be utilized to scan for hidden criminals, which is a pretty basic but useful function. The trailer suggested that series will retain its trademark humor, though something new thrown in to the mix is that you can choose between disguises to go undercover. True to the title, the character was even able to take on various roles, from a construction worker who can drill into the ground with a jackhammer to a robber that can open a locked fence door.

Just Dance 4 is the next entry in the Just Dance series. The player holding the GamePad has the power to change the on-screen characters’ costumes and to select the players’ dance moves. I couldn’t get a full screenshot of the game itself, but seeing the graphics of a dancing game isn’t all that crucial to understanding what it’s about.

ZombiU is — you guessed it — a zombie game, in which the player must survive an onslaught of zombified folk. The GamePad is used to select items from the inventory, to zoom in for sniping, and to scan surroundings. It was also shown to turn into a touchable keypad, which could be used to hack doors by inputting the correct numbers. Since the GamePad can detect movement, the player must shake it when he or she is grabbed by zombies. Another fun little tool is being able to “zombify” yourself by taking a picture with the GamePad’s camera. I would’ve shown more of the on-screen gameplay, but the entirety of the video had the GamePad somewhere on the screen.

If you’ve ever wanted to go to a Nintendo-themed amusement park, then Nintendo Land will likely be your best (and currently only) bet. Despite some very vocal people targeting their ire at it, it doesn’t necessarily seem like a bad game. Also, it was mostly talked about in a special video that occurred after the official conference. While I can understand some fans’ reactions, it definitely seemed like some people were overreacting at how much Nintendo focused on it.

The best way to describe it is that it’s a virtual theme park with mini-games. Think of it as the equivalent of the original Wii’s Wii Play, only with much more to offer. Much like how Wii Play was meant to demonstrate the Wii Remote’s capabilities while providing an experience for less experienced gamers, this game is clearly serving as a set of Nintendo-themed mini-games that take advantage of the Wii U’s GamePad’s abilities. It would be great to see it bundled with the system, just as Wii Sports was with the original Wii. I wouldn’t be surprised if this turns out to be the case.

Some other titles that were briefly displayed were Darksiders II, Mass Effect 3, Tank! Tank! Tank!, Tekken Tag Tournament 2, Trine 2: Director’s Cut, Ninja Gaiden 3: Razor’s Edge, Aliens: Colonial MarinesAssassin’s Creed 3Rabbids Land, Your Shape: Fitness Evolved 2013Rayman Legends, Sports Connection, and Avengers: Battle for Earth for the Wii U, as well as Castlevania: Lords of Shadow: Mirror of Fate, Disney Epic Mickey: Power of Illusion, Scribblenauts Unlimited, and Kingdom Hearts 3D: Dream Drop Distance for the 3DS.

E3 2012: Sony Conference Mini-Coverage

Last major update: 6/5/2012 at 5:29 PM EST (2:29 PM PDT).

While I don’t have my own PS3 or PS Vita, I must say that I was very impressed with Sony’s conference. Not only did they stick to showing mostly games, but they also expressed humbleness and appreciation for their audience. It’s refreshing when a big company thanks gamers and reminds them of how they’ve supported the industry for so long. It also certainly doesn’t hurt that they gave out some freebies to the attendees!

It really felt like they were paying attention to their core audience without excluding those who are not as experienced or knowledgeable in gaming. They had a variety of titles, from family games to more adult experiences to pure, emotion-driven art. It was very well-balanced, and there was pretty much something for everyone. Additionally, most of the games they showed had long trailers and/or live demonstrations, so I found myself writing much more detailed impressions about Sony’s conference than Microsoft’s.

I apologize for the grainy quality of some of the screenshots. These were taken from the livestream footage, and the quick movement of some of the games made it difficult to get clear pictures.

The first game Sony showed was Beyond: Two Souls. It was very reminiscent of Quantic Dream’s other title, Heavy Rain. However, the question “What happens when we die?” was proposed. It’s a probing question, and it’s one that games don’t often answer beyond the “Game Over” screen.

The protagonist is Jody Holmes, whose voice will be lent to her by Ellen Page. Jody is a mysterious woman with a buzz cut and a scar on her head. She’s found by a police officer who tries to warmly coax her into telling him what happened. Yet Jody remains stubbornly silent. The seemingly meek woman is then shown to be a sought-after criminal of sorts. She destroyed and killed in the past, as evidenced by the flashbacks in the trailer. This made me very interested to see how the story will play out and how the topic of death will be handled by the gameplay.

Remember that “Michael” ad that became viral? Apparently, it was meant to allude to PlayStation All-Stars Battle Royale. It’s a very long title, and I can’t help but wonder why they didn’t just choose either “All-Stars” or “Battle Royale.” Anyway, a timed four-player match was demonstrated in front of the audience. Just like in Super Smash Bros., PSASBR‘s characters’ attacks are based on their quirks (for example, Sly, the raccoon and thief, is sneaky and can become invisible). However, the major difference between PSASBR and Super Smash Bros. is how the former has players build up a “Super” attack of sorts. You earn points by fighting to build up energy, and the players’ goal is to have the most points at the end of the match.

The game is available for PS Vita and is cross-compatible with the PS3. There was also a hint that Uncharted‘s Nathan Drake and BioShock‘s Big Daddy will join the fight…

Assassin’s Creed 3: Liberation for the PS Vita is lookin’ mighty fine. One of the most appealing aspects of the title is that, for the first time in Assassin’s Creed history, the playable character is a woman. This is something both male and female fans have clamored for (okay, I’m not sure how many people wanted to play as a woman, but I have heard both men and women expressing this desire).

Not only is Aveline de Grandpre a woman, but she’s a well-designed woman. She doesn’t feel shoehorned in the game for the sake of having a female character; her design and background (I’ve heard that she’s part-African and part-French) seem genuinely intriguing. The game takes place in 1768 of New Orleans during the Louisiana Rebellion. It will take advantage of touch controls and the PS Vita’s camera, and the game also links to Assassin’s Creed 3 for PS3. I’m not thinking of getting a PS Vita yet, but it’s great to know that the game will be available in a bundle.

The trailer for Assassin’s Creed 3 was out of this world! I was amazed when I saw that the game let you control an entire ship, which responded realistically to the physics of the rolling waters of the Caribbean Sea. Of course, since it takes place in 1778, there are going to be conflicts that are solved by cannon ammunition. The weather even changes, which could turn a sunny day into a stormy nightmare. The game will also come as a bundle with the PS3.

I couldn’t help but be awestruck by the live demonstration of FarCry3. The game’s environments were beautiful. I’m not even referring to the realism; I’m talking about the colors. Finally, an FPS that isn’t super-dark! The tropical jungle setting was just gorgeous, and I would not mind exploring the game’s open-world island. It was even revealed that there will be a map editor, competitive multiplayer, and free exclusive DLC for PS3. It really looks like Sony’s trying to compete with Microsoft via the “exclusive DLC” route. Microsoft used this strategy to their advantage before, but now Sony’s fighting back by doing the same thing.

Apparently, there’s going to be a new peripheral called the “Wonderbook,” which, along with the PlayStation Eye, can be used for AR (augmented reality) games. It seems like it could be quite versatile, even going so far as to be used for educational purposes. Hopefully, developers will take advantage of this.

Diggs Nightcrawler was the first Wonderbook-compatible game to be discussed, though almost nothing else was revealed about it. Book of Spells, on the other hand, had a very lively demonstration. The book takes place in the Harry Potter universe and has the players read stories and poems (written by J.K. Rowling, of course) that “reveal the values of accomplished wizards,” according to the presentation’s speaker. The moving dioramas were equally impressive in the game’s AR world.

God of War: Ascension was well-received by the excited crowd. The God of War series is renowned for its over-the-top action, and this game did not fail to include that.

At the beginning of the live demonstration, we got to witness Kratos fighting a goat and its minions. Shortly after the first battle, a cutscene shows that a hydra has destroyed a boat. It then throws the boat into a nearby wooden tower. Kratos summons some sort of mysterious energy and repairs some of tower in less than 10 seconds. He then utilizes it to ascend to the top of a nearby cliff. The same hydra from before assault Kratos, so he takes it upon himself to grapple the great beast and swing on its neck. Needless to say, that hydra’s a goner…for now. However, an enemy with a hammer appears shortly thereafter.

The final battle takes place with a bipedal, humanoid elephant. Once again, Kratos eventually overpowers the opponent. He then delivers a deadly blow to its head. Is the battle over? Not yet! Another hydra (or the same one from before) appears from the water, and Kratos runs up its neck. He jumps down into the water below, preparing to fall into one of the heads’ waiting mouths. Then the game ends on that cliffhanger.

The last game to be shown was The Last of Us, which, due to its name, may have been intentional (I see what you did there, Sony!). It begins in a café located in a post-apocalyptic city. The player takes control of Joel, who has an AI-controlled partner named Ellie. The teenage girl looks just like Ellen Page, though, surprisingly, Ellen has nothing to do with this game. Crazy, right?

The game is highly reminiscent of Uncharted (of course, it is made by Naughty Dog, as well). Joel must make use of both weapon and melee combat to survive, along with taking cover when necessary. Ellie helps out by distracting enemies. She even stabs an enemy to help Joel, so rest assured that this will likely not be an “escort mission” game (an “escort mission” is a type of mission that requires the player to protect an AI-controlled character who usually doesn’t help much). There were also some stealth elements, which allowed Joel to sneak up on and preemptively attack his enemies. The two even share a bond by talking to each other like pals, which seems to create a sense of understanding between the two otherwise differently-aged and oppositely-gendered characters.

The game’s environments are as beautiful as Uncharted‘s, though the intelligence expressed by Ellie and the enemies are what make the game truly pop. While enemies do speak in other games, The Last of Us doesn’t break the illusion by repeating annoying phrases in bad voice acting. It feels like all the details fell perfectly into place, and that’s an accomplishment worth lauding.

Shortly after the reveal of PSASBR, games like Dyad, Papo & Yo, and The Unfinished Swan were announced as digital titles, though there were no trailers. Also, Infamous 2, LittleBigPlanet 2, and Saints Row 2 were all announced to be coming to PlayStation Plus for download. There were also a handful of PS Vita games announced, though they were only mentioned by title (in case you’re wondering, those titles were Guacamelee!, Retro City Rampage, and When Vikings Attack. You’ll also be able to play classic PS1 titles on PS Vita. Tomb Raider and Final Fantasy VII were the main examples shown. Call of Duty: Black Ops Declassified for PS Vita, as well as BioShock Infinite, Dust 514, Epic Mickey 2: The Power of TwoLittleBigPlanet Karting, and Sports Champions 2 for PS3 (I didn’t miss any, did I?, had title cards displayed, though there was absolutely no information on those during the conference. Perhaps there will be during the hands-on versions at E3…